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DEAD CELLS. As I like to start reviews, I would start with some personal story that would tie in with what I want to write about or what I experienced with a game, but for this particular game, that is not the case. No games or pretty words are necessary to say it in a way that won’t bore you. There, I said it. So, here’s the end of the review, right? Well, I would like to tell you why I love it, and share some of the things that I don’t like as much, before we call it a day. This is our Dead Cells Switch review.
Dead Cells was an Early Access game on Steam,m which has, more or less, turned into the PC indie game poster boy in the past few months. Nearly since its inception more than a year ago, developer Motion Twin has been making constant changes and enhancements to bring back some of the veteran players, while at the same time tweaking the actual UI and gameplay mechanics.
Dead Cells NSP Key Features:
- Four New Biomes: Explore the dangerous Cavern (linked to the Graveyard) and discover a punishing secret room only for the very best of players.
- Two New Bosses: Challenge yourself in the main path of progression against the Giant or discover the secret and insanely difficult boss.
- Skinning System: Enhance your character with more than 50 customizable outfits and skins, acquired as blueprints from defeated enemies.
- 13 New Weapons and Skills: Add a new arsenal with amazing weapons such as the Great Owl of War, the Blueprint Extractor, Giant Whistle, and more.
- Ten New Enemies: Faced with deadly new mobs in the main game and the DLC biomes.
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