Screenshots




Description:
Create magic with dice! Select different classes of heroes to play with different abilities. Create synergies with dice, relics, and runes to take down tougher bosses. A merge causes a chain reaction of dice further bouncing around the board,d trying to merge with dice of the same number. So, hitting a 1 die on the board with the 1 die you’re throwing merges into a 2 die. That 2 will then move towards the nearest 2, and become a 3, moving towards the nearest 3, and so on until it misses one.
And if a die knocks two others together while there wasbouncingi, ng then so be it. It simply generates an additional chain reaction at the same time, which is analogous to the popping of popcorn – particularly when you make several chain reactions concurrently. If you’re able to make a board-clearing throw, it’s some straight video game dopamine, and that’s like the same feeling I have when I play Peggle (if you’re old school, you know).
Key Features:
- Physics-Based Dice Combat: Throw dice on magical battlefields and see them match up to produce magical merges, bouncing chain combos, and attacks.
- Eight Hero Classes: Select one of the classes—mages, rogues, etc.—with unique abilities, ways to play, and dice pools.
- Game-changing passive relics and consumable runes will enhance builds synergistically: use them to manipulate the battlefield or pull relics together.
- Procedural Map Progression: Run through branching maps, picking from standard or elite enemies, mini-bosses, merchants, and upgrade altars.
- Bite-Sized Strategic Sessions: These shorter sessions run 20-30 minutes, can be stopped and resumed at any time,e and can be played at your own speed.
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